Monday, 24 February 2014

Post #2 AKA The Honourable Selection of Many Thoughts.

The week has come to an end and with it comes the knowledge of the roles we are to take in the project.
I have been appointed as a Script Editor, Assistant Director and Post-Sound Supervisor. I have to say I'm pretty happy with these jobs, as it will provide a good work load without bogging me down too much.

While we all have our appointed roles the project is still very much in it's infancy. We don't even have a production company name, but I think that's the least of our worries.
Now that I say it, I think having a meetings about a details' like this will be very helpful in the long run, as it provides an opportunity for us all to communicate and find our places in the group. My place will be at the bottom of a coffee mug. I'll need all the energy I can muster, be it mine or provided by the sweet god Caffeine.

Still have plenty ideas swarming about, but the main one I have in mind is a RPG Fighter.
The aesthetic can be played with as I'm sure it could work as a fantasy, a sci-fi or even a super-stylized neo-punk. I don't even know if that's a genre but I'm sure it would work.
The elements I have an mind for the game include a rpg leveling system which incorporates a class tree/grid, seen in games such a sBorderlands or Final Fantasy.


Like this.

I've always loved the customization elements in these games, being able to more precisely hone the game to your play style. Sure you play a heavy, but do you want damage or health? Hell, do you want movement speed?! Go check your skill tree. These skill trees can provide a lot fun as well as driving the player to achieve a particular skill that will give them the advantage they want.

As it happens I've never seen this implemented in a fighter. I think with a slick art style and game mechanics there could be a very unique game idea in this.

Some game inspiration:

Weaponlord: http://www.hardcoregaming101.net/weaponlord/weaponlord.htm


Frank Frazetta: http://frankfrazetta.net/



Alrighty that's about it from me for now.
Toodle-oo!

Monday, 17 February 2014

Post #1 AKA Bewildered Optimism

Video Games are great. Throughout my life I've always loved to sit down and play whatever console I have at the time, much to my parents dismay. I've been to countless worlds and met an endless number of characters, so to me it's easy to be caught in the magic.

The chance to belong to a fantastic world is too appealing to pass up, whether it be gunning down cyber-demons in a hellish arena-style shooter, to harvesting crops in an ambient management game. The idea of being completely immersed in the world, the sights and the sounds makes video games a form of art.

Now I have the ability to create one of these worlds with my classmates.
Ooooooh boy.

I think I started somewhere in the middle, allow me to introduce myself.
Seth "Mic" James. - Soundie and avid gamer.
I'm a lover of the arts, especially the culinary, and enjoy busying myself with writing, drawing, gaming and general b.s-ing. (As this blog will be examined by tutors I will relent from any curse words. So there goes half my vocabulary)

So in case you've missed the point of what this blog is for:
 Our Film & Animation class is designing a cinematic for a game that we create.
Get it? Got it? Good.

That opening about how much I love games is completely true, I love 'em, but that does not mean I am confident in my ability to make them myself. It's not that I lack faith in delivering something, it's more to do with the fact that I DON'T KNOW WHAT TO DO.
I would love to create something that is creative, artistic, immersive and just good old fashioned fun to play, but at this stage I'm completely bewildered. I don't know how we're going to pull this off.

I am, however, confident that no matter what we make, we will make it to the best of our ability. Just because I may lack confidence or "planning" does not mean I won't give it my all. This is a great opportunity for the class to flex our creative muscles and produce something awesome, so approaching this project with a negative attitude will most likely result in negative results.
The power of positive thinking shall prevail!

This probably means I should stop being a cynic...

...for now.