I have been appointed as a Script Editor, Assistant Director and Post-Sound Supervisor. I have to say I'm pretty happy with these jobs, as it will provide a good work load without bogging me down too much.
While we all have our appointed roles the project is still very much in it's infancy. We don't even have a production company name, but I think that's the least of our worries.
Now that I say it, I think having a meetings about a details' like this will be very helpful in the long run, as it provides an opportunity for us all to communicate and find our places in the group. My place will be at the bottom of a coffee mug. I'll need all the energy I can muster, be it mine or provided by the sweet god Caffeine.
Still have plenty ideas swarming about, but the main one I have in mind is a RPG Fighter.
The aesthetic can be played with as I'm sure it could work as a fantasy, a sci-fi or even a super-stylized neo-punk. I don't even know if that's a genre but I'm sure it would work.
The elements I have an mind for the game include a rpg leveling system which incorporates a class tree/grid, seen in games such a sBorderlands or Final Fantasy.

Like this.
I've always loved the customization elements in these games, being able to more precisely hone the game to your play style. Sure you play a heavy, but do you want damage or health? Hell, do you want movement speed?! Go check your skill tree. These skill trees can provide a lot fun as well as driving the player to achieve a particular skill that will give them the advantage they want.
As it happens I've never seen this implemented in a fighter. I think with a slick art style and game mechanics there could be a very unique game idea in this.
Some game inspiration:

Weaponlord: http://www.hardcoregaming101.net/weaponlord/weaponlord.htm
Frank Frazetta: http://frankfrazetta.net/
Alrighty that's about it from me for now.
Toodle-oo!
Some game inspiration:

Weaponlord: http://www.hardcoregaming101.net/weaponlord/weaponlord.htm
Frank Frazetta: http://frankfrazetta.net/
Alrighty that's about it from me for now.
Toodle-oo!